Showing posts with label Xbox360. Show all posts
Showing posts with label Xbox360. Show all posts

Bionic Commando Review: Bionically Fantastic

Bionic Commando originally released for the arcades in 1987 and later ported for NES and others systems, Bionic is a game that focuses on a bionically enhanced soldier. Those were 2D action platform games, and this review is about Capcom's new Bionic Commando in 3D for the Xbox 360, PS3 and PC.

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It's a little tricky to get used to robotic arm at first. And before you've barely gotten the hang of it, before you can fully come to terms with the awesome power of the multi-purpose grappling hook, you are thrust full-bloodedly into the action, enemies and all. In the midst of all that carnage and post-nuclear apocalyptic radioactivity, you must adapt yourself to, what can only be described as the thing that has been missing from the base of your shoulder all this time. We wouldn't shun the idea of being trapped in this game playing it over and over just waiting for them to release a sequel. That being said let's get to the game.

It starts off with our bionic commando, minus his one very bionic arm, being saved from a wrongful execution, right at the very death. You see, he is the only man.. er.. bionic soldier still alive, who has any chance of stopping a coalition that has detonated a nuclear device, destroying everything in Ascension City. One man and his trusty mechanical arm, in seperate drop pods, are fired towards one end of the city, from jets grinning wider than the Cheshire Cat. A mid-game tutorial begins just as our ex-soldier finds the pod carrying his bionic arm, and incidentially is as exciting as the start of the game. It takes a while to figure out what exactly it is you to do in the tutorial, and a little more time and effort to actually do it. But when you finally do what is expected of you, it's just so thrilling. Frankly it captivates you and makes you feel like doing the moves over and over just to watch the game physics do its thing.

At the start of the game, you have only a limited amount of moves that you can perform with the arm. But as you go along, more fascinating, dumb-founding moves are granted, which ultimately lets you sling at opponents, anything from rocks to trash cans, from barrels and wooden boxes to police cars. You can even stun enemies by throwing and smashing their dead comrades into them, or live ones. Smashing one soldier, preferable alive, into others, is just so satisfying. And when running and jumping gets boring, you can always zip around using the many functionality of the arm. Heck, that's what it's there for!

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The environments in the game are huge and seem near endless, stetching as far as the eye can see. But you are limited to moving about within areas bounded by radioactivity, which is depicted as a hazy zone of brilliant blue. This tends to get really frustrating. Stray into a radioactive area for even so much as a few seconds, and that will the end of little old bionic you. But in the areas where you can tread, the game lets you run and swing through, and change (to some extent) vast open forest environments, rocky underground locations, all beautifully built. And the graphics on the surface are just so rich with the greens and browns popping out from the bluish radiation background.

As for the gammeplay, it is interesting in the beginning when you are still learning the ropes of the oversized mechanical arm. But after a while, it does get old. And Spencer's ultra cheesy one-liners like "Nailed Yeah!" and "That must have hurt!" don't make it any less monotonous. Although his "So long son!" was just too funny. The one thing that never gets old is the ability to kite huge objects such as Biomechs and cars, into the air and smash them into virtually anything, and Nathan's "Death from Above" move is as aptivating as it is deadly; for the enemies that is! Also, it was just jaw-dropping to what the guy free dive. And when he does it in the sunshine, it's even more fullfilling. There are also a number of mini challenges, such as swinging for 30 meters without touching anything, which give upgrades to weapons and armor.

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Playing on the hard Difficulty setting the game's AI didn't seem fooled by the same trick twice. And while the grunt soldiers were not challenging enough, the Biomechs, especially the aerial Biomechs with energy blast powers, do give something to think about, strategy-wise. You might even have an uncontrollable urge to scream out some of Spencer's lines when youu ultimately kill those damn things. The Music is a little like Spencer's lines in the game. And although the music score is really great, the overly dramatic suspense music that comes in every now and then is less than convincing. Most of the time, you are just running and swinging to no music at all. Probably a good time to complete some of those mini challenges.

Strangely everyone in Ascension City has succumbed to the nuclear explosion, not one survivor, not even a single body is left. But you do see a few silhouettes of birds fluttering away from you a few times. Oh, and there are a bunch of collectible items, looking like microchips, scattered over the place, which apparently unlock game art. But to find all, you have really got to search the highs and lows of the environments.

Towards the end, the game's story gets stronger and gives more reason to keep playing. Plus the boss fights were quite exhilarating. More than enouh to get the adrenaline levels up. What would have really been hilarious though was if the Bionic Commando would strike up a few martial arts poses every now and then.

There's no hiding the fact that this "3rd Person Grapple" did deliver an awesome experience like no other. From 2D to 3D, beautifully, brilliantly, bionically! Definitely one to pick up this summer.

Final Word: Graphically, Bionic Commando delivers an awesome experience. And although the plot is a little slow leading up to the end, the action is unmatched. All things considered, it is a really great game to play.

Graphics: 9/10.
Gameplay: 7/10.
Game AI: 9/10.
Game Music: 7/10.
Overall (not Average): 8.5/10.

Ninja Gaiden 3? Possibly for Xbox360 & PS3?

Ninja Gaiden is Tomonobu Itagaki's action adventure game developed by Team Ninja was released for the Xbox in 2004, and followed up with Ninja Gaiden II for the Xbox 360 in 2008. Ninja Gaiden Sigma 2 is a refined version of Ninja Gaiden II, which is expected to be released exclusively for the PS3. Now, word is spreading that the 3rd Ninja Gaiden is in the making, and a dual platform release seems to have a strong possibility.

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With the departure of Tomonobu Itagaki, Team Ninja has a new leader in Yosuke Hayashi. In an interview with Kikizo, Hayashi said that Ninja Gaiden Sigma 2 will only be for the PS3 and the new content introduced in Sigma 2 will not made available for Xbox 360 owners.

When asked about the truth behind comments from Itagaki, regarding the series being put to sleep with Ninja Gaiden II, Hayashi said, "Regardless of what Itagaki-san said before, in time, what the consumers, the gamers are looking for is going to be the next chapter, the future of an outstanding series. We feel that we are in a position of being able to make that call, and to provide pure entertainment that's going to be enjoyed by action gamers and our fans. That calling is already there, we feel it, and therefor we will continue to work towards a future for the series."

Hayashi had direct Ninja Gaiden Sigma for the PS3 and directed and produced Ninja Gaiden Dragon Sword for the Nintendo DSi. He also said that they would be in a better position delivering content for both console audiences and something about pushing themselves to the next level in the Interview.

Source: Gameguru

E3 2009 Press Conferences

In just about 2 more days, E3 2009: the Big Three Press Conferences will be live!!!

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And mostly everyone speculated the software giant's announcements are reaching a fever pitch. Besides the unconfirmed reports of Metal Gear Solid 4 Port and the new Peter Molyneux game, but the most impressive is the new motion-sensing camera controller for the Xbox360! (how cool is that!! hehe...) but anyway, it's just a rumor so don't get your hope up =)

Into more Specific details, Please Visit these Sites Below:
New Kojima - Konami Teaser Reveals "MASK"
Front Mission Evolves on 360, PS3, & PC
Brutal Legend Hands-On Impressions
Bethesda on the Brink in '10
Teenage Mutant Ninja Turtles: Smash-Up Hand-On

Here are the Time & Schedules for E3 2009 Live!!!

* Microsoft Press Conference: 10:30 a.m. PDT, June 1
* Electronic Arts Press Conference: 2:00 p.m. PDT, June 1
* Ubisoft Press Conference: 5:00 p.m. PDT, June 1
* Nintendo Press Conference: 9:00 a.m. PDT, June 2
* Sony Press Conference: 11:00 a.m. PDT, June 2
* GameSpot's Live E3 Stage Show, Day 1: 2:00 pm - 6:00 p.m. PDT, June 2
* GameSpot's Live E3 Stage Show, Day 2: 10:00 am - 6:00 p.m. PDT, June 3
* GameSpot's Live E3 Stage Show, Day 3: 10:00 am - 5:40 p.m. PDT, June 4

Related Articles:
E3 2009 Press Conferences
E3 Insider

Also Check out my recent updated PSP English games sections 4 Download:
PSP English Games