Monster Hunter Freedom Unite
Monster Hunter Freedom Unite Demo
Rar - 181mb -- Iso - 286mb -- Cso - ???
Visit here to download Monter Hunter Freedom UNITE
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Notes: will announce once the Full Version is ready for Download.
PS3 Price Cut Effective as of August?
At E3 there, were many new announcements including one "it's" been a long time comin' announcement, we all saw from miles away, which is of course the Sony PSP Go. But there wasn't a single mention of Console hardware price cuts from any of the companies. Well, now there are rumors about just that.
IndustryGamers reports that according to Arvind Bhatia, an analyst with the investment firm Sterne Agee, Sony Plans a 100 USD (prox. Rs. 4,745) Price Cut for the PS3 in mid-August. This is incidentally just before the launch of Madden (08/18).
"industry sources indicate Sony is planning a $100 price cut on the PS3 in mid-August, just prior the launch of Madden (08/18) and the start of the back to school shopping season. This will naturally be a positive for the industry, "Arvind Bahatia says, adding: "The industry is alive and well. While Software sales for the first half of 2009 are expected to be down mid-single-digits, we believe the second half, in contrast, will likely be up 10% to 15% driven by a robust lineup, easier comparisons and potential price cut(s)."
This is, of course, just rumor at this point. But if Sony does slash the price of its PS3, it would be interesting to see what sort of response Microsoft and Nintendo would have with respect to their own console. Also, no word on whether Sony plans to reduce the price of their PSP-3000, now that the PSP Go is coming.
So gamers, if you planning to buy the PS3... I think it worth the wait and see if the price of PS3 will cut down. =)
Source: Gameguru
Killzone 2 Preview PS3
One Upon at a time in a galaxy far, far away, Sony and Guerilla Games came up with the idea of Killzone, a shooter that was set in the future yet felt like a war that had engulfed masses and nearly wiped out 60 million people. Its sequel aimed at achieving a level of development that was unparalleled technically by any next generation console this date.
Killzone 2 places players in midst of a conflict that rages on the Helghan planet against the ISA. The ultimate result is a complete chaos that aims to visually satisfy any PS3 owner till date. The preview code that was played upon at Milestone's offices in New Delhi clearly showed that importance of this title for Sony and the gaming community as a whole.
The built starts off with the player landing on Corinth River and engaging the Helghan in violent combat. Sev is then required to pick up an RPG and blow up a nearby settlement of enemy forces camped on a bridge. This segment upon, all the action went in such a smooth transition that it was almost impossible to overlook the fact this was actually a video game being played and not some Computer generated visuals from E3 2005.
The action kicks into overdrive towards the end of the entire arena, where he is required to blow up a tank and wipe out an entire legion of foot-soldiers. The next area was right out of E3 2005, only with an added bunch of colors. This perhaps the first areas when the player actually gets to see most of the heavier version of the Helghan forces. The Mini-boss battle requires the player to hit the enemy at his gas chamber continuously till he explodes into a rage of flames.
Killzone 2 places players in midst of a conflict that rages on the Helghan planet against the ISA. The ultimate result is a complete chaos that aims to visually satisfy any PS3 owner till date. The preview code that was played upon at Milestone's offices in New Delhi clearly showed that importance of this title for Sony and the gaming community as a whole.
The built starts off with the player landing on Corinth River and engaging the Helghan in violent combat. Sev is then required to pick up an RPG and blow up a nearby settlement of enemy forces camped on a bridge. This segment upon, all the action went in such a smooth transition that it was almost impossible to overlook the fact this was actually a video game being played and not some Computer generated visuals from E3 2005.
The action kicks into overdrive towards the end of the entire arena, where he is required to blow up a tank and wipe out an entire legion of foot-soldiers. The next area was right out of E3 2005, only with an added bunch of colors. This perhaps the first areas when the player actually gets to see most of the heavier version of the Helghan forces. The Mini-boss battle requires the player to hit the enemy at his gas chamber continuously till he explodes into a rage of flames.
The Visari Square preps up the player with the utilization of a sniper rifle that requires the player to keep the Sixaxis steady whilst, pump his foes with lead. This bit actually required a lot of tacit and dexterity from the player since the aiming module needs to be perfectly tuned. So if the player is taking hits or is under fire, his desired target would have either escaped or would have been taken down by one his own squad mates.
Most of the fights in Killzone 2 require the player in holding or defending a position. the only problem with the game is its variety of spice that does fizz out after a number of battles. But since the environment keeps on changing, each combat experience does feel fresh and unique. There are a couple of things about Killzone 2 which might irk the player, this bit is subject to question since this was a preview build and may have already been revamped as we speak.
The 1st bit is that Sev has the ability to revive his squad mates, but his squad mates somehow cannot revive him. Once a player is dead, his lesson in history begins from his previous checkpoint. The 2nd bit was the ability to carry only one gun into combat.
Sev's primary weapon of choice is a magnum which has unlimited ammunition and most of the times he is heavily dependent on the Helghan assault rifle which is not as fun to use as his ISA counterpart. Grenades have a timer lag attached to them, so the player can strategically cook a grenade and fling it onto his foe for maximum destruction.
Visually, it still remains stunning as ever. There are a few timed instances in the game that would actually make the player foam in his mouth with frenzy. The Preview build of Killzone 2 did have a few load issues between checkpoints but these were minor Enough, not to spoil the overall experience of the game.
Overall the game seems to be a must have shooter for the dawn of 2009, even if you own a Xbox 360, Killzone 2 is still worth a dekko for it seriously fine tunes all the Experience of Classic Shooters and builds on a fantastically looking game that is sure to knockout a billion jaws before settling down.
Source: Gameguru
Final Fantasy IV: The After Years
It's that time of the week again when Nintendo reveals titles to go into the WiiWare and DSiWare library of games and applications. This week's European offering from Nintendo has Final Fantasy. IV: the After Years on the WiiWare service and Animal Crossing Calculator, Animal Crossing Clock and Art Style: Kudos on the DSiWare Service.
Final Fantasy IV: The After Years is the sequel to the role playing game Final Fantasy IV, taking place many years after the original. The game was released last week for North America and now Ceodore and his friends come to Europe to save the world from evil once more. The After Years is by Square Enix and can be obtained for 800 Wii Points. There will be additional chapters to extend the adventure, which can be downloaded using Nintendo's Wi-Fii Connection, Starting with Rydia's Tale now available for 300 Wii Points.
European DSi users get a bunch of new content beginning with Animal Crossing Calculator, and application intended on making math an enjoyable experience as favorite Animal Crossing visuals and sounds are played. The application also comes with a Unit Converter function which lets user convert between various measurements such as length, weight, temperature, speed and others. It even let you convert human years to animal years and can be purchased by redeeming 200 Nintendo DSi points.
Animal Crossing Clock is an Application from Nintendo for 200 Nintendo DSi Points which allow users to keep alarms on their DSi and wake up to Animal Crossing backgrounds, switch between twelve or twenty-four hour modes choosing either analog or digital displays and set up to three different alarms which make use of Animal Crossing tunes. Users can even use saved aounds for the alarms or compose their own Town Tune which can be set to play every hour.
Lastly for DSi owners, is the game Art Style: Kubos from Nintendo for 500 Nintendo DSi points. In the game players have to scale a tower of cubes that keeps getting taller as more cubes fal onto it from above. Players must avoid getting crushed under the falling cubes, but at the same time keep climbing upwards to avoid falling off the tower as the lowermost cubes start to disappear. There are various modes in which the game can be played, such as Tower Mode or Ten Floors Mode. Players can also defuse bomb cubes or dislodge obstacles with a Cube Blast.
Downloaded games can be added to an SD card or onto the Wii's internal memory and played back from the SD Card Menu or the Wii Menu. Parents can also control what content is viewed by their children with the Parental Control Features from Nintendo.
Source: Gameguru